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3D Studio Max Training

3DS Max is one of the most widely-used 3D modeling, animation, and rendering programs. With Netwind Learning Center's 3DS Max training CD's, you will learn the skills required for creating eye-catching film and television animation, cutting-edge games, and distinct design visualizations. Includes Visual QuickStart Reference GuideBook.

3d studio max training courses on cdsNetwind Learning Center Special Offer
Special discounts on these major current-issue Netwind Learning Center products. If you've been waiting for a great deal, this is it! When you buy our Netwind Learning Center training for 3DS Max, get your choice of Netwind Learning Center training for After Effects, Netwind Learning Center training for Director, Netwind Learning Center training for Premiere or Netwind Learning Center training for Flash MX at HALF PRICE . Just click the order button to purchase any of these special combinations

Try our Free 3DS #D Studio Max Demo

Please note *Demo requires Cable or DSL bandwidth. With 56k connection you may find pauses in the demo. The actually training CD videos will be sharper than the demo which requires video streaming over the internet

3DS - 3D Studio Max 4.0 Training Courses on CD- ROMs

Set of Six (6) 3DS Max Training CDs (with over 300 page Reference GuideBook) details
144 Videos on CDs

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$199.95
Sale $99.95

Netwind Learning Center Special Offer

3DS Max Training CDs + After Effects CDs (with reference guidebooks

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$399.90
$299.93

3DS Max Training CDs + Director Training CDs (with reference guidebook)

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$399.90
$299.93

3DS Max Training CDs + Flash MX Training CDs (with reference guidebooks)

nlc3dsfl

$399.90
$299.93

3DS Max Training CDs + Premiere 6.0 Training CDs (with reference guidebooks)

nlc3dspr

$399.90
$299.93

3DS Max Training CDs + Premiere 6.5 Training CDs (with reference guidebooks)

nlc3dspr5

$399.90
$299.93

3DS - 3D Studio Max 4 Training Curriculum

Level 1

Interface
The 3D World
Controlling The View
Naming And Color
Paramatric Objects
Transforms & Modifiers
Adjusting Parameters
Drawing Assistants
Modification vs. Transform
Using The Stack
Creating Objects
Primitive Objects
Spline-Based Objects
Using Transforms & Modifiers
Cutting Holes
Materials
Material Editor Basics
Libraries
Making A Simple Material
Improving The Material
Cameras & Lighting
Adding A Camera
Camera Parameters
Using Lights
Improving Lighting
Animation & Rendering
Keyframing Basics
Editing Animation
Render Setup
Render The Scene

Level 2

Placing Templates
Universal Center
Importing Templates
More Templates
Custom Keystrokes
Blocking Out
Model The Marquee Arch 
Adding/Sub-Arch
Model/Side Arch
Model/Side Arch Windows
More Modeling
Model/2nd Story Windows
Model/Gargoyles
Model/Statues
Build/Marquee
Adding Depth
Lathe The Torch
Build The Entry
Adjust The Objects
More Objects
Materials & Mapping
A Custom Material
Applying Base Mapping
Fix The Windows
Fix The Torch
Filling Out The Scene
Mirror The Arches
Copy Objects
Add Window Glass
Finishing Touches

Level 3

Setting Up The Scene
Importing Templates
Making Blueprints
Setting The Scale
Lock Zoom/Pan
Shapes
Main Cylinder 
Smoothing Groups
House Side
Making Mouldings
More Modeling
House Front & Roof
Spline Lathing
Using FFDs
Lathe The Headlights & Mount
Advanced Tools
Build Main Wheel
Assemble The Cowcatcher  
Building Around The Wheels
Lofting The Pipes
Filling In Detail
Lathing The Engine front
Greebling The Engine
Building The Coal Car
Making Coal With Noise
Advanced Materials
Coal Material
Secondary Materials
Composite Materials
Multi/Sub-Object Materials

Level 4

Organizing
Named Selection Sets
Using Color
Groups
Building Hierarchies
Animating
Setting Pivots
Timing
Adjusting
Vertex Animation
Expressions
Setting Up
Expressions
The Remaining Wheels
Controllers
Setting Up The Links
Changing The Arm Controller 
The Forward Arm Controller
The Piston
Moving The Train
Adding Geometry 
Add The Camera & Materials 
Setting The Train Keys
Trajectories
Animation & Space Warps
Build The Flag
Add The FFD
Animate The FFD
Add The Ripple Space Warp

Level 5

Box Modeling
The Box
Starting The Bird's Foot
Finishing The Foot
Basic MeshSmooth
Modeling The Car
Transfer & Setup 
Starting The Box 
Applying The Modifier
Adding Segments
More Detail
Separating The Fillet
Changing To Editable Mesh
Car Materials
Car Mapping
Patch Modeling
Using Splines
Cross Sections
Building The Network
Adding Surface
Building The Spline Cage
Initial Splines
Copying Splines
Controlling Surface 
More Splines
Finishing The Car
Adding The Wood Trim
Multiple UVs
Other Detail
Scene Integration

Level 6

Video Post Glow Filter
Material Setup
Video Post Basics
Glow Filter Setup
VP Rendering
Train Headlight
Headlight Material
Add the Light
Lens Flares
Volume Light FX
Environment Lights
Add Glowing Letters
Building The Streetlamps
Add Lighting FX
Volume Fog
Adding Sparks
Freeze The Wheels
Add The Particles
Sparks Material
Sparks FX
Adding Smoke
Particle Basics
Add A Pcloud
Particle Timing
Smoke Material
The Final Render 
Object Motion Blur
Scene Motion Blur 
Fine Tuning
Render To Animation

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